Keep Talking and Nobody Explodes: Defuse a Bomb with the Oculus Rift
The Global Game Jam is like a Woodstock Music Festival of game designers. Sort of. Game designers from around the world gather at this international convention, and they’re given 48 hours to make any game they possibly can come up with. With games that are often years in development hitting most markets, this may seem like a virtual impossibility, but this project forces that whole process into a quick two days, and the results are often exactly the kind of games that bring new (or sometimes just silly) ideas into the gaming world.
Earlier this year, developers came out of their locked rooms to present an extraordinary total of over 4,000 game entries. Many of them vanish into the vast cloud of similar or other unremarkable games, but then there’s a game that really stands out, like Keep Talking and Nobody Explodes, which utilizes both the Oculus Rift VR headset and the Razer Hydra. The game was developed by Allen Pestaluky, Ben Kane and Brian Fetter with music by Liam Sauve which really helps set the dramatic atmosphere in the room.
The overall concept of the game, is one person sets the Oculus Rift VR headset over his head, and picks up the Razer Hydra controls. Once the game begins, you find that your suddenly in a room with a ticking time bomb, that only you can see. With the help of your friend(s), they provide the verbal instruction you will need with how to defuse the bomb before blowing up. It’s kind like one of those typical, suspenseful action scenes from a movie—where one person is yelling step-by-step instruction to an untrained bomb diffuser who sits in a room alone, nervously attempting to defuse the bomb from detonating with only seconds remaining. Just imagine you holding a pair of wire cutters, in your sweaty, shaky hands and hearing “whatever you do don’t cut the red wire!”. Obviously, things can get pretty tense when “lives” are at stake.
Interestingly enough, in this case, neither the Oculus Rift nor the Razer Hydra is actually fundamental to the game experience: the main focus centers around the cooperative verbal communication between people, and not necessarily to be immersed in the virtual environment.
The game is still a very early prototype version— and again, these developers were on what you might call a tight schedule, with only 48 hours to make the game. However, Keep Talking and Nobody Explodes look’s like a fun co-op game. Though, there’s very little information as of yet, it seems like the team is going to continue improving and intends to keep developing for it. Hopefully, once the Oculus Rift is available for consumer purchase we all may have a chance to experience it.
For now, if you have a development kit you can download the demo for free on the Global Game Jam website.