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Oculus VR News | May 29, 2017

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Oculus Releases 1.12 Update to Improve Tracking Quality

Oculus Releases 1.12 Update to Improve Tracking Quality

Image courtesy of: Oculus

Staff Writer

Oculus has officially started to roll out its much-anticipated 1.12 update, which promises to fix many of the tracking issues reported by Rift owners since the 1.11 update was released earlier this month.

The release of the new 1.12 update was a top priority for the Oculus team in an effort swiftly address the problems found in the last update.The inconsistent performance in tracking Rift owners reportedly encountered while using their Oculus Touch controllers and especially those who are running a three-sensor configuration for a room-scale experience will find that the new 1.12 update “should improve the tracking quality”, according to Oculus’ Nate Mitchell.

In addition, the new 1.12 update comes with a few new features such as allowing you to complete the install of a new game and app from within VR, as well as flag spam reviews found in the Oculus Store and be able to finally mirror audio from the Rift headset to your computer speakers, which is great when you want to let other people around you hear what’s happening in your Rift experience.

According to the release notes, the Oculus 1.12 update includes the following:

Features

  • In Oculus Store, you can now report user reviews as spam.
  • You’ll no longer have to leave VR to finish installing new apps and games when they’re done downloading if you have administrator privileges on your Windows User Account.
  • You can now mirror audio out of the Rift headset to your computer speakers, under Settings -> Devices in the Oculus app.

Bug-fixes

Improved Oculus Home

  • Fixed issue with the appearance of Oculus Home on first launch.

Improved tracking quality with Oculus Rift and Touch

  • Fixed several issues causing height and position to move while in VR. These issues were side effects of improvements made to recalibration in 1.11, especially in cases where one sensor was particularly far away. We improved that process to be smoother and more reliable. We will continue to work on further improvements in these areas.

Improved support for Unity content

  • Fixed freezing and black-screen issues when switching back to an app or game from Universal Menu, or when un-pausing an app or game.
  • Fixed texture rendering and color rendering issues for certain types of overlays.

Improved support for Unreal Engine UE4 content

  • Fixed flickering issue when Asynchronous SpaceWarp is active on lower-spec systems.
  • Fixed rendering efficiency issue with intermediate render targets.

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