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Oculus VR News | November 21, 2017

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Oculus Rift 1.11 Update Improves Roomscale and Multi-Sensor Support

Oculus Rift 1.11 Update Improves Roomscale and Multi-Sensor Support

Image courtesy of: Oculus

Staff Writer

Oculus has released its latest 1.11 update for the Rift headset and Touch motion controllers, which promises to improve the ‘experimental’ roomscale and 360º support with multi-sensor setups and brings fixes for the guardian boundary system.

Oculus released their Touch motion controllers in December 2016, which offered Rift owners a new and immersive way to experience the virtual world with their hands. And while Oculus’ tracking system is known to be fairly precise in the recommended 2 sensor configuration, it had many reported issues from users that wanted to fully experience roomscale VR with a 3+ sensor setup.

Oculus is ensuring Rift and Touch owners that it is committed to improving the tracking quality and resolving any issues related to multi-sensor configurations. According to a recent tweet by Oculus’ VP of Product Nate Mitchell, the team at Oculus has a “big focus” on making sure 3+ sensor setups are working properly at the optimal level.

According to the release notes, the Rift 1.11 update includes the following:

Features

  • You can now choose to skip updating the firmware on your controllers when repeating Oculus setup.
  • Improved visibility of Guardian System boundaries with better hand animations.
  • Improved instructions for Oculus sensor positioning during setup.

Bug-fixes

Improved experimental roomscale and experimental 360º support.

  • Fixed calibration issues for multi-sensor configurations and Guardian System setup.
  • Fixed tracking issues with Touch controllers that resulted in tracking judder or loss of hand location or hand orientation in VR.
  • Fixed sensor issue which prevented Touch controllers from being detected.
  • Fixed stability issues with floor height in VR.

Improved Guardian System.

  • Fixed stability issue with Guardian System boundaries moving when the Rift headset wasn’t in use.
  • Fixed tracking issue where Touch controllers weren’t detected by Guardian System.
  • Fixed reliability issue with Guardian System boundaries triggering too soon.

Improved Oculus Rift and Touch setup.

  • Fixed visibility issues with VR screen for adjusting Rift headset lens position.
  • Fixed search issue with Oculus Store and Oculus Library in the Oculus software.

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