Oculus Rift 4K Display Headset in Development
Image courtesy of: Oculus
Oculus made a new announcement speaking at the Gaming Insiders Summit in San Francisco earlier this week. The company says it’s prepared to produce new Rift developer kits and prototypes that will eliminate motion sickness. The Rift also aims to have zero latency and strives to eventually be standalone as the technology catches up. Its inventors are also looking ahead to higher resolution 4K displays. However, no further details were provided regarding Rift 4K displays.
There have been verbal complaints with the Rift, including sickness whenever certain users would try the device. Recently, complaints have been lessened with the development of new prototypes. According to Polygon, CEO Brendan Iribe said he was able to stay on the Rift for 45 minutes and showed no signs of sickness. The company feels they are close to solving the problem once and for all. If this is achieved, there is definitely a wider audience for the Rift for those prone to migraines and illness from similar technology such as 3d. Motion sickness was a possible deterrent for customers.
Another announcement reported by Engadget, with the firm’s chief technology officer John Carmack, was that the newest developer kit will be released before retail release in 2014, and backers of the Kickstarter page have already started receiving their standard definition kits. The kits will be most likely Android-powered for an operating system.
Carmack wants the eventual goal for the Oculus Rift to be completely wireless and to be a standalone system. This means the system would not need to be connected to a PC to operate and would work on a chip similar to a mobile phone. While this is a great leap for gaming, the technology is not available yet for mobile platforms and would only work at a percentage of the power of computers.
Oculus has some major plans for the future. The Rift aims for full functional standalone gameplay, no motion sickness, and zero latency issues. While these are things the company can strive for, issues with current technology can prevent the Rift from reaching some of these goals at this current time.