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Oculus VR News | January 21, 2020

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Oculus Rift Latency Will Not be an Issue at Launch

Oculus Rift Latency Will Not be an Issue at Launch

Image courtesy of: Sergey Galyonkin

Staff Writer

The Oculus Rift is said to be made available next year for consumers, and according to Palmer Luckey, founder of Oculus VR the Oculus Rift latency issues will be solved by launch. If these claims are followed up on and proven correct, the Oculus Rift could be the next big step in gaming. This means clearer, more precise gaming without the fear of motion sickness or inability to perform certain tasks in game.

Oculus Rift Latency No More

According to an interview with Gamasutra, as progress is being made for the Rift, Luckey says, “that latency will be a completely nonexistent issue, completely beyond the level of human perception.” Even with this latency issue solved however, there are some other challenges for the developers. One of those challenges will be how the game engines buffer and if they will be able to handle the rates of rendering the Oculus are setting for. Currently, game developers would need to plan for either 60, 90, or 120 frames per second. Luckey, believes that even if Oculus makes perfect hardware, developers still will have to make low-latency game loops – and this will be the difficulty that remains.

Solving the Biggest Problem

Latency is one of the biggest problems of the Oculus Rift. In order to obtain the deepest immersion in video games, latency must be overcome and Luckey believes it is possible for his hardware to eventually have the capability to overcome this issue. If both developers and Oculus can overcome latency issues it can promise a highly immersive experience.