Oculus Rift Latency Will Not be an Issue at Launch
The Oculus Rift is said to be made available next year for consumers, and according to Palmer Luckey, founder of Oculus VR, the Oculus Rift latency issues will be solved by launch. If these claims are followed up on and proven correct, the Oculus Rift could be the next big step in gaming. This means clearer, more precise gaming without the fear of motion sickness or inability to perform certain tasks in-game.
Oculus Rift Latency No More
According to an interview with Gamasutra, as progress is being made for the Rift, Luckey says, “that latency will be a completely nonexistent issue, completely beyond the level of human perception.” Even with this latency issue solved, however, there are some other challenges for the developers. One of those challenges will be how the game engines buffer and if it will be able to handle the rates of rendering the Oculus is set for. Currently, game developers would need to plan for either 60, 90, or 120 frames per second. Luckey believes that even if Oculus makes perfect hardware, developers still will have to make low-latency game loops – and this will be the difficulty that remains.
Solving the Biggest Problem
Latency is one of the biggest problems of the Oculus Rift. In order to obtain the deepest immersion in VR, latency must be overcome. Luckey believes it is eventually possible for his hardware to have the capability to overcome this issue. If both developers and Oculus can overcome latency issues, it can promise a highly immersive experience.