Consumer Rift Supports Both Seated and Standing Experiences
Image courtesy of: Oculus
Since the early development of the Oculus Rift virtual reality headset, the team at Oculus has repeatedly stated that the Rift is a “seated experience”.
However, while the company is mainly focusing on consumers to experience great VR in the most convenient, and effective manner possible, you’ll be happy to know that users are not restricted, and there will be opportunities for stand up experiences to be made available on the Rift, as well.
During an interview with PC Gamer, Oculus VP of Product, Nate Michell explains how the Rift is designed to allow developers and gamers to decide the way they want to experience the virtual world around them.
“We designed the Rift’s tracking system, the IR constellation tracking system, for both seated and standing. We want to support both those experiences and we want to let developers and gamers decide how they want to use the Rift. One really key tenet, though, is making it really easy to use and set up. The goal is that you put that on your desk, and you put the headset on, and you’re basically good to go.”
“If you want to stand up you can, if you want to sit down you can. It’s going to depend on the experience. Ultimately, what I think is most likely is we’re going to see developers basically saying, ‘Hey, we see that you’re sitting down at the moment, this game is actually a standing experience, please stand up.’ Or, ‘Hey, you’re standing up, please sit down.'”
The consumer version of the Rift will be ready to ship in the first quarter of 2016. No specific details on price has been released yet. Stay tuned for more information, as it develops.