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Oculus VR News | May 25, 2024

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Oculus VR Hires Former Steam Boss Jason Holtman as Head of Platform

Oculus VR Hires Former Steam Boss Jason Holtman as Head of Platform

Image courtesy of: Oculus


Oculus VR has hired another ex-Valve employee to join its impressive roster of gaming industry veterans. Jason Holtman, former director of business development for Valve, has been named Head of Platform for the Oculus Rift. According to Oculus, Holtman will be leading the business development and partnership side of the Oculus platform, and work alongside head of platform engineering Marshall Cline and head of worldwide publishing David DeMartini, “with a focus on building the world’s best developer and player VR ecosystem.”

Holtman joined Valve in 2005, and helped pioneer and grow Steam to become the highly-successful platform for digital distribution of PC games that it is today. After nearly eight years at Steam, Holtman briefly joined Microsoft to help make Windows a better platform for PC gaming and interactive entertainment. He left his role January this year.

“I’m humbled to become a part of this team,” Holtman said in a blog post. “I’m not one of the pioneering scientists or engineers in virtual reality, but I am one of the people that can’t stop grinning every time I see something new inside the headset, and I’m looking forward to helping shape the transformative experiences that inspire the next generation of developers.”

Below is a list of some of the talented people that have joined the Oculus team since the Facebook deal in March:

  • Neil Konzen, former engineer at Valve and one of the original Microsoft employees
  • Brian Hook, former engineer at RAD (Telemetry) and the original author of 3Dfx Glide
  • Adrian Wong, former lead systems engineer at Google[x] (Glass)
  • Ian Field, former engineer at ARM and co-inventor of Cortex-M
  • Raul Corella, former head of supply chain at JawBone, Monster, and Leap Motion
  • Laura Fryer, former GM of Epic Seattle and WB Seattle
  • Paul Pedriana, former lead engineer at EA
  • David Moore, former engineer at RAD (Granny)
  • Kenneth Scott, former art director at 343 Studios (Halo 4)
  • Seneca Menard, former technical artist at id Software
  • Paul Pepera, former environment artist at Valve and 343 Studios
  • Brian Sharp, former engineer at Bungie
  • Aaron Nicholls, former engineer at Valve, 343 Studios, and Microsoft
  • Matt Alderman, former engineer at Valve and ArenaNet
  • Cass Everitt, former GPU architect and engineer at Nvidia
  • Ross O’Dwyer, former at head of development support at Havok
  • Douglas Lanman, former research scientist at Nvidia Research and MIT Media Lab
  • And many, many more: Scott Boyce, Gayan Ediriweera, Michael Berger, Khoi Nguyen, Aaron Toney, Bruce Cleary, Anusha Balan, Sagy Wiessbrod, Christopher Taylor, Soh Tanaka, Matt Mojica, Hyo Jin Kim, Steve Arnold, Dan Moskowitz

At this rate, Oculus VR is gearing up to become the industry leader in the world of Virtual Reality for development, publishing, and immersive, interactive entertainment.