Oculus Adds Support for Native Mixed Reality Capture to Rift
Image courtesy of: Oculus
Trying to convey to others what it’s like to be totally immersed in a virtual reality experience has proven to be somewhat of a challenge to put into words, however, with the help of a green screen and an external camera, Rift owners can now capture the virtual world in a way that allows onlookers to better understand what VR is like.
Oculus recently announced in a blog post that the team has officially added native mixed reality capture support to its platform for the Oculus Rift, and it’s available today for developers and content creators to start creating mixed reality videos of their experiences in virtual reality.
“Rather than presenting a user’s limited point of view, mixed reality actually gives people outside of VR a better understanding of what it feels like to be immersed in VR. In doing so, mixed reality capture unlocks a new way for developers, creators, streamers, and marketers to share their content online and in-person,” Oculus wrote.
The Oculus team went on to explain in their post that: “Using our new stack, developers (and other pro users, once more apps are enabled) can create videos and other content that merges live footage of people using Rift and Touch in the real world with in-game footage from VR apps.”
The company has also recently published a comprehensive mixed reality setup guide for anyone interested in getting started. The guide provides useful information on setting up an external camera and calibration, VR Objects, ideal room configurations, and sensor setups, as well as compositing the final scene, just to name a few. There are also other setup guides available for integrating mixed reality capture support into Unity, Unreal, and Native.
Oculus says it will continue to make new improvements, add new functionality, and ultimately simplify the entire process in order to make it easy for anyone to record and share their virtual experiences with others in mixed reality.