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Oculus VR News | August 20, 2019

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Oculus Audio SDK 1.34 Adds Audio Propagation Based on Geometry

Oculus Audio SDK 1.34 Adds Audio Propagation Based on Geometry

Image courtesy of: Oculus

Staff Writer

Oculus has recently released the latest update to its Audio SDK, which provides developers with the tools necessary to create a more immersive, and realistic virtual reality experience beyond the visuals.

The company’s latest Audio SDK version 1.34 introduces an Audio Propagation (beta) package that provides real-time occlusion and reverb simulation based on the geometry of the game or app. According to Oculus’ developer blog, this allows for producing a more accurate audio propagation through a scene with just minimal setup. To configure this, the developer needs to simply tag each mesh object of the scene with an acoustic material that will absorb or reflect sound appropriately to enhance the overall sense of presence and immersion.

The new audio propagation system also models various types of spaces, including indoor, outdoor, and asymmetrical spaces, setting it apart from conventional reverb solutions. “We’re excited to launch this new feature, especially as audio is such an important element of a truly immersive experience,” says the Oculus team.

To get started using the new audio propagation feature, check out the guides for both Unity and Unreal. Also, you can learn more information about audio propagation simulation here.