Oculus Connect 4 Developer Session Videos Now Online – Part 3
This year’s Oculus Connect 4 developer conference had more than 2,900 attendees and featured over 40 technical talks and workshops from more than 100 speakers addressing everything from developing and designing immersive games to cinematic storytelling techniques, optimization, and content distribution.
If you didn’t get a chance to attend OC4 last month, don’t worry. Oculus has recently released a new batch of developer session videos online for anyone with an interest in learning more about virtual reality or creating immersive content experiences can watch. See also: Oculus Connect 4 Developer Sessions – Part 1, Part 2
Improving Healthcare Education Through VR
Speaker: Kumar Jacob – CEO (Mindwave Ventures), Dr. Todd Chang – Associate Professor of Pediatrics (Children’s Hospital Los Angeles), Devi Kolli – CEO (AiSolve), Dr. David Axelrod – Clinical Associate Professor (Stanford University School of Medicine)
‘VR is becoming a vital tool for healthcare providers and patients alike. Two groundbreaking programs applying VR to healthcare training and education are the Stanford Virtual Heart and the Children’s Hospital Los Angeles’ trauma room simulation. In this session, we’ll bring together developers and medical professionals studying VR’s potential to impact learning, assessment, healthcare costs, and, ultimately, patient well-being.’
Building VR Titles for Feeling
Speaker: Robin Hunicke – CEO (Funomena)
‘In this talk, Robin Hunicke will cover some of the design, audio, and animation techniques used in “Luna” to create a unique connection between players, the game’s environment, and characters. From concept and mechanics to cinematic scenes, she’ll cover what it takes to build emotionally engaging and moving narrative gameplay experiences in VR.’
Virtual Space: A Journey to Mission:ISS
Speaker: Laird Malamed – Oculus Education & CORE Ops (Oculus), Andrea Conigli – Video/Photography Specialist (European Space Agency), Soyeon Yi – Former Astronaut, Ben Grossmann – Co-Founder (Magnopus)
‘Fewer than 250 people have ever visited the International Space Station. Through VR, that number has become thousands more. The Mission:ISS experience combines education with exploration to create an experience that’s simply out of this world. A panel of experts, some who’ve been to space and others who brought it to life, will discuss how the experience was made and what’s made possible through boundless imagination.’
Post Mortem: Lone Echo
Speaker: Ru Weerasuriya – CEO & Creative Director (Ready At Dawn), Dana Jan – Game Director (Ready At Dawn), Nathan Phail-Liff – Art Director (Ready At Dawn), Garret Foster – Technology Director (Ready At Dawn)
‘From day one, Ready At Dawn was committed to creating a compelling gameplay experience that could only exist in VR. With no set rules to guide development, the process became a series of trials and lessons learned. Hear from some of the project leads as they walk through the development experience from inception to completion.’
From Killing Floor to Shattered Ceilings: Leveraging Established IP
Speaker: Chris Jurney – Head of Developer Relations (Oculus), John Gibson – President (Tripwire Interactive), Leland Scalli – Incursion Game Director (Tripwire Interactive)
‘Tripwire Interactive discusses the learning curve behind their first VR title, best practices for adapting well-loved franchises, and lessons learned along the way.’
VR Esports: The Future of Competitive Gaming
Speaker: Christopher McKelvy –Partnerships & Head of Esports (Oculus), Sean Charles – SVP Publisher & Developer (ESL), Frank Soqui – General Manager of VR Group (Intel), Jace Fox – Partner (Vision Venture Partners)
‘VR has the ability to revolutionize e-sports and the potential to be the final apex of gaming and sports. During this panel we’ll discuss how VR will affect the games, players and fan experience of the next generation of games.’
Explore the VR Storytelling Landscape
Speaker: Colum Slevin – Head of Experiences (Oculus)
‘Interactive storytelling has been a challenge for a couple decades now. Discuss the woes and wins of this powerful medium and learn how to be successful from the Head of Experiences at Oculus.’
Oculus Store Part I: What’s Working in the Oculus Store
Speaker: Dan Morris – Head of Digital Store (Oculus), Lisa Brewster (Oculus)
‘The top things to know about making your content successful for a global audience, including insights on user habits in specific regions. We’ll dedicate 15 minutes to mobile and 15 minutes to PC. Submitting to an app store is arguably the most nerve-wracking part of the development process, because that’s when you put the fate of your app in someone else’s hands. Learn what to expect and how to empower yourself for success.’
Oculus Store Part II: Store Submissions Best Practices for Passing Tech Review
Speaker: Lisa Brewster – Store Manager (Oculus)
‘Hear from the Oculus store team on the top things to know about making your content successful for a global audience, including insights on user habits in specific regions. We’ll dedicate 15 minutes to mobile and 15 minutes to PC, and then address what is arguably the most nerve-wracking part of the development process—submitting to an app store. Learn what to expect and how to empower yourself for success.’
Making Content Discoverable: Explore, Events, Search, and More
Speaker: Florence Koskas – Product Manager (Oculus), Shirley Ai – Program Manager (Oculus)
‘What’s Oculus doing to make developer content discoverable? An overview of Explore, Search, Events, and all the tools we use to match people to content they’ll like and get your app to the right audience.’
Tips and Tricks to Design Great Multiplayer VR Experiences
Speaker: Ruth Bram – Producer (Oculus), Chad Dezern – Studio Director (Insomniac Games), Jenny Huang – Sr. Development Director (Sanzaru Games), John Pearl – Design Director (Gunfire Games)
‘The minds behind some of our most exciting multiplayer games on the Oculus Platform will share their insights on design, technical tricks, and what they’ve learned about creating compelling interactions in VR.’
Unlocking Business Potential Through VR
Speaker: Ash Jhaveri – VP of Partnerships (Oculus), Andy Payne – Senior Director (Cisco), Marcus Kuehne – Immersive Technologies Strategy Lead (Audi), Ioana Matei – Virtual Solution Leader (Procter & Gamble), Hamza Abbas – Director (Andrew Lucas Studios), Derek Belch – CEO (STRIVR)
‘The power of VR extends far beyond the living room. Immersion, interactivity, and collaboration bring business applications to life like never before. Leaders in retail, automotive, communications, and architecture will present use cases that capture how VR has transformed business to great effect on the bottom line.’
Stay tuned to OVRnews for more coverage on the latest Oculus news and updates once they become available.