Oculus Is Working on VR Controller for the Oculus Rift
Oculus VR has been showcasing the innovation of its virtual reality headset for quite some time. Recently, they introduced the addition of 3D positional audio to its Crescent Bay prototype, which is taking the experience of “presence” in a virtual world to a whole new level. However, Oculus is yet to introduce what its standard form of controlled input will be.
In an interview with The Verge at CES 2015, Oculus CEO Brendan Iribe says, “We’re excited to show something sometime soon. But we’re not ready yet.” According to Iribe, the company is still in the early stages of developing VR input and is committed to making sure they deliver an efficient, quality experience before releasing a finished product to consumers.
“We’d rather have something very dependable that is clearly not trying to be the perfect VR input than something that’s half-baked,” Iribe stated. “And what we’ve seen out there in the community…nothing’s really hit that mark yet.”
Iribe admits as time goes on, and technology improves the form factor, as well as the effectiveness of VR, will definitely continue to evolve. “I think long-term, everybody agrees that at some point, you want the lightest, smallest pair of glasses or goggles, and you want to see your hands naturally, and you want to see your body naturally, and you want to feel like you’re 100 percent totally there,” he said.
With Oculus’ most recent acquisition of Nimble VR last year, a company that specializes in skeletal hand-tracking, and its Nimble Sense depth-sensing camera technology it’s possible to get a hint of what input solutions Oculus might consider in the future.
While there still is no official date on when the consumer version of the Oculus Rift will be released, Iribe expresses, “We’re very excited for 2015.”