Oculus Pauses Mac and Linux Development, focuses on Windows
Image courtesy of: Oculus
If you’re looking forward to the consumer release of the Oculus Rift in Q1 2016, you better be sure you have a Windows PC at launch. It turns out Mac OS X and Linux users will have to wait a bit longer before Oculus Rift support is available for those systems.
According to an official blog post, Oculus chief architect Atman Binstock revealed that the company is focusing its development efforts of the Oculus Rift specifically for Windows PCs at launch, and development for OS X and Linux have been placed on hold, at least for now.
“Our development for OS X and Linux has been paused in order to focus on delivering a high quality consumer-level VR experience at launch across hardware, software, and content on Windows,” Binstock said. “We want to get back to development for OS X and Linux but we don’t have a timeline.”
The shift in focus solely on Windows will likely disappoint Mac and Linux users, however, the decision is not too surprising considering how the Windows platform dominates the desktop gaming market in sheer numbers compared to Mac and Linux. There is no doubt that Oculus Rift support will eventually make its way to the other OS platforms, but for now, we can just hope Oculus delivers on its promise of giving consumers the best VR experience possible.