Oculus PC SDK v0.6.0.1 Beta is Now Available to Developers
Image courtesy of: Oculus
Oculus has released the latest update of its software development kit, Oculus PC SDK 0.6.0.1 Beta for the Oculus Rift virtual reality headset, available now for download directly from the Oculus VR website.
According to the Oculus changelog, the new SDK 0.6.0.1 Beta update introduces queue ahead, which improves CPU and GPU parallelism and increases the amount of time that the GPU has to process frames.
- Added queue ahead. For more information, see Queue Ahead.
- Added the Debug HUD, which provides useful information while using the HUD. For more information, see Performance Head-Up Display. To enable it in OculusWorldDemo, press F11.
- Added two samples:
- ORT (Direct Quad)—verifies and demonstrates direct quads.
- ORT (Performance HUD)—demonstrates the performance HUD.
- Added additional menu options to OculusWorldDemo.
- Pre-Kepler NVidia GPUs might return “No display attached to compositor” or “SubmitLayers failed” errors, which can result in a black screen for some applications. NVidia GTX 600 GPUs and later use the Kepler or Maxwell architectures.
- Some Intel GPUs might return “No display attached to compositor” or “SubmitLayers failed” errors, which can result in a black screen for some applications.
- Standard RGB (sRGB) is not properly supported.
- Timeout Detection Recovery (TDR) is not properly supported.
- Windows 10 is not yet supported.
- Extended mode does not currently work with AMD GPUs due to issues in the AMD drivers.
- For NVidia GPUs, please use driver version 350.12. The latest NVidia driver is unstable with the runtime.
Stay tuned for more continuous updates from the Oculus VR team, as the SDK delivers improvements with additional new features, API changes, and bug fixes.