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Oculus VR News | August 11, 2022

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'Second Life' Ends Oculus Rift Support

'Second Life' Ends Oculus Rift Support

Image courtesy of: Linden Lab

FRΛNK R.

Back in 2014, Linden Lab released a patch introducing VR support for its popular massively multiplayer online (MMO) experience Second Life. However, it appears the studio has now decided to no longer offer support for the Oculus Rift.

According to a recent forum post, a Linden Lab community manager revealed the news explaining that its Oculus Rift Project Viewer was always intended as an experimental feature for Second Life. Unfortunately, due to certain “inherent limitations” with Second Life, the performance necessary to achieve a good quality VR experience may not be possible, and as a result, was not living up to the company’s standard.

“Thank you for experimenting with our Oculus Rift Project Viewer and offering your feedback. Unfortunately, the Project Viewer that we recently made available didn’t meet our standards for quality, and so we’ve now removed it from the Alternate Viewers page,” the studio explained.

“By definition, Project Viewers aren’t ready for primetime. The purpose of these experimental Viewers is to share with you the earliest possible version of what we’re working on, so that you can see what we’re up to, help discover problems, and provide feedback. In this case, though, we’re not ready for that, as those of you who tried it have seen. We can’t say at this point when or even if we may release another Project Viewer for experimenting with the Oculus Rift in SL.”

While some fans are disappointed by the news, not all hope is lost. Over the past year, Linden Lab has been working on developing a new platform dedicated for virtual experiences, codenamed Project Sansar. According to the studio, Project Sansar will empower people to easily create, share and monetize their own VR experiences regardless of their skill level. Currently, the studio is accepting applications from content creators interested in taking part in the ‘Creator Preview’.