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Oculus VR News | August 19, 2022

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Oculus CEO Brendan Iribe Gives $31M to University of Maryland for a VR Lab

Oculus CEO Brendan Iribe Gives $31M to University of Maryland to Build VR Lab

Image courtesy of: TechCrunch

FRΛNK R.

What do you do after your company gets acquired by Facebook for $2 billion and sitting on tons of cash? Well, if you’re like some of the executives at Oculus, you can give some of it away.

According to the University of Maryland, Oculus CEO Brendan Iribe, who himself is a UMD alumnus, has donated $31 million to the university as one of the largest single private donations ever received.

The majority of the donation, $30 million, will be dedicated towards the construction and development of the Brendan Iribe Center for Computer Science and Innovation, along with the remaining $1 million to create the “Brendan Iribe Scholarship” program for Computer Science.

“I’ve always wanted to give back to the school and public education system, and I hope this building will shape the future of computer science students at the university,” says Iribe. “The space is designed for hackers, makers and engineers, which will help give rise to future breakthroughs, products and startups that will transform the way we live and interact with the world around us.”

Oculus co-founder and chief software architect, Michael Antonov, a fellow UMD classmate of Iribe, also pledged $4 million in donations to the university — with $3.5 million going towards supporting the construction of Iribe’s building, and the remaining $500,000 to fund scholarships. Even Iribe’s own mother, Elizabeth Iribe, pitched in a $3 million donation to establish two endowed chairs in the Department of Computer Science.

In Iribe’s vision, the new center will feature “specialized labs” for cutting-edge development work and research in virtual reality, augmented reality, robotics, artificial intelligence, and human-computer interaction. According to Iribe, the University of Maryland is positioned to become “one of the leading institution for virtual reality in the world.”