Oculus Mobile SDK is Now Available to Developers
Image courtesy of: Oculus
Today, Oculus VR announced the release of its initial Oculus Mobile Software Development Kit (SDK) specifically designed for the upcoming Samsung Gear VR Innovator Edition headset. Powered by Oculus, the Samsung Gear VR headset utilizes a Galaxy Note 4 smartphone as its display to immerse users into the virtual world.
For over the past year, Oculus VR has been working on the Mobile SDK in collaboration with Samsung to deliver a unique mobile virtual reality platform experience to consumers. Oculus CTO, John Carmack particularly, has been heavily involved in the development process of the Oculus Mobile SDK, and now with the official release made public more developers can begin supporting the new mobile VR platform.
According to Oculus’ recent blog post, some key features supported by the Oculus Mobile SDK include:
- Asynchronous Timewarp
- Direct front buffer rendering
- Clock frequency locking
- GPU context priorities
- Real-time, fine-grained GPU context switching
- Real-time CPU threading
- Direct warped content
Additionally, developers will have complete access to the source for Oculus Cinema, Oculus 360 Photos, and Oculus 360 Videos included in the SDK under an open license, as well as, out-of-the-box Unity 4.5 integration.
If you are interested in developing for VR, you can get started by downloading the mobile SDK from the Oculus Developer Center.