Oculus VR Hires Supergiant's Senior Programmer Chris Jurney
Image courtesy of: OVRN
Supergiant Games’ senior programmer Chris Jurney revealed on Twitter that he will be joining the Oculus VR team to “help make VR awesome.”
After two years as senior programmer at Supergiant Games’, Jurney worked on popular indie games like Bastion, and Transistor. He also worked previously as a lead programmer at Brutal Legend developer Double Fine, Relic Entertainment, and Kaos Studios.
I'm joining @Oculus at the end of the month to help make VR awesome.— Chris Jurney (@jurney) June 16, 2014
“I’ve always wanted to work in VR,” Jurney told Polygon in a recent email interview. “Part of the way I ended up talking to Oculus is because of a mid-party rant at GDC about how my primary religion is VR, The Lawnmower Man is one of my favorite movies, and how I can’t wait to abandon my meat sack for a full-time virtual existence. I spent hundreds of hours in a VFX1 headset in college wandering around Quake 1 looking forward to better future VR that never materialized.”
“I think we’re on the cusp of truly great fully immersive virtual experiences, and I want to help make that a reality. I’ll be on a small team doing prototypes, which is my favorite type of work. I’m really looking forward to getting my hands dirty in virtual space.”
Jurney comes to Oculus amongst an ever-growing lineup of the gaming industry’s top talent. Most recently, Naughty Dog co-founder Jason Rubin joined the company as its head of worldwide studios, as well as former Valve executive Jason Holtman.