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Oculus VR News | September 19, 2017

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Oculus Rift Creator Palmer Luckey Backs Development of ReVive 'Hack'

Oculus Rift Creator Palmer Luckey Backs Development of ReVive 'Hack'

Image courtesy of: Oculus

Staff Writer

Oculus founder Palmer Luckey, who left the company back in March, has apparently pledged $2,000 per month to a Patreon campaign supporting the ongoing development of ReVive, a popular homebrew application that allows VR games exclusive to the Oculus Rift play on the HTC Vive.

Jules Blok, creator of the ReVive project, thanked Luckey in a brief post on his personal Patreon page for pledging to the campaign, as well as his contribution to the VR community.

Revive Luckey Pledge

“As some of you suspected the sudden extreme jump in the pledge amount is indeed by Palmer Luckey,” Blok wrote in his post. “I’d like to thank him for his pledge and everything he has done for the VR community as a whole.”

Oculus has previously condoned ReVive as a ‘hack’ against its platform when it first emerged back in April last year. Shortly a month later, Oculus released a software update that consequently blocked ReVive’s access. This resulted in a public outcry amongst users in the VR community, which eventually led the Oculus team to reverse course on its decision and remove the required headset hardware check as part of its DRM protection when playing a Rift game.

While it remains unclear as to what led Luckey to pledge to the ReVive project, one could speculate that it’s simply just Luckey’s way of supporting his own personal belief of pushing for a more open VR ecosystem, for the greater good. In a Reddit post last year, Luckey wrote: In a Reddit post last year, Luckey wrote: “If customers buy a game from us, I don’t care if they mod it to run on whatever they want.”

[Update 6/30/2017]: Luckey confirmed via Twitter that he did, in fact, make that pledge to the CrossVR Patreon campaign. In speaking with PCGamer, he also refuted the notion that his pledge somehow marked a return to the industry, in which he reportedly said: “I never left VR, and I never will.”

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